2.2.8.a A faction is one of the following: Axiom, Bravos, Lyra, Muna, Ordis, Yzmir.
2.2.8.b Some objects have no faction. They are called neutral.
2.2.8.c The faction of an object represented by a card is defined by its faction symbol and its background color.
7.1.3.a The symbol represents the Axiom faction.
7.1.3.b The symbol represents the Bravos faction.
7.1.3.c The symbol represents the Lyra faction.
7.1.3.d The symbol represents the Muna faction.
7.1.3.e The symbol represents the Ordis faction.
7.1.3.f The symbol represents the Yzmir faction.
1.1.4.a In constructed play, a player may use any card from their collection to build their deck.
1.1.4.b A constructed deck must include exactly 1 Hero.
1.1.4.c A constructed deck must include at least 39 other cards.
1.1.4.d A constructed deck can only include cards of the same faction as its Hero.
1.1.4.e A constructed deck can include at most 3 cards with the same name.
Remark. In Altered, contrary to many other collectible card games, cards with the same name may have different characteristics, rarity, and faction. A player in a constructed event should make clear which version of a card they play.
1.1.4.f A constructed deck can include at most 15 rare () cards.
1.1.4.g A constructed deck can include at most 3 unique () cards.
1.1.5.a In limited play, players must build their deck from a restricted pool of cards provided to them for a specific event, plus any number of Mana Convergence.
1.1.5.b A limited deck can include at most 1 Hero.
1.1.5.c A limited deck must include at least 29 other cards.
1.1.5.d A limited deck can include cards from at most 3 factions; if that deck include a Hero, that Hero's faction counts as one of the three.
Remark. Limited decks have no restrictions in terms of name or rarity.
1.2.2.a Objects are the game pieces of Altered.
1.2.2.b Most things in a game of Altered are either objects, properties of objects or sets of objects.
1.2.2.c Objects have characteristics:
2.2.3.a The name of an object is a series of words and symbols.
2.2.3.b An object has only one name, even if it contains several words.
2.2.3.c The name of an object is its English name, even if it is represented by a card printed in a different language.
Example. Fée Clochette is the French version of Tinker Bell. The name of an object represented by that card is Tinker Bell.
2.2.3.d The name of an object represented by a Permanent card is written in the middle of the card, below the rarity gem and above the type line.
2.2.3.e The name of an object represented by a non-Permanent card is written on the top of the card, below the rarity gem.
Remark. Cards with the same name may have different characteristics, if they have different raritys, different factions, or they are unique.
2.2.3.f The name of a token is defined by the effect that creates it. It is composed of the words written before its statistics.
Example. Ordis Cadets has the reaction " Create an Ordis Recruit 1/1/1 Soldier token in my Expedition". The name of the token created when this Reaction resolves is "Ordis Recruit".
2.2.3.g Emblems have no name.
2.2.5.a The version of an object is a code of the form: LLL-NNN-L(-NNNN), where the L's are letters and the N's are numbers.
2.2.5.b The first three letter correspond to the set release. The list of sets and their code is: Beyond the Gates (BTG).
2.2.5.c The next three numbers are the number of the card in the set.
2.2.5.d The single letter is the rarity of the card, which can be C for commom (
), R for rare (), F for faction-shifted (
), or U for unique (
).
2.2.5.e Unique cards have four extra numbers.
2.2.5.f Each unique card has a different version number.
2.2.5.g In the Beyond the Gates set, different cards may share the same number if one comes from the Kickstarter release and the other one from the Retail release. They may be distinguished by a stylized A on the bottom left of the card.
2.2.11.a The reserve limit is a number.
2.2.11.b Only Heroes have a reserve limit.
2.2.11.c The reserve limit of a Hero is represented by a number of rectangles on a line below the illustration and above the ability box, to the left of that Hero's faction symbol.
Remark. If a player does not have a Hero, the default reserve limit is 2 (see Rule 4.2.5.d )
2.2.12.a The landmark limit is a number.
2.2.12.b Only Heroes have a landmark limit.
2.2.12.c The landmark limit of a Hero is represented by a number of rectangles on a line below the illustration and above the ability box, to the right of that Hero's faction symbol.
Remark. If a player does not have a Hero, the default landmark limit is 2 (see Rule 4.2.5.d )
Booster Draft is played 1 vs 1, and the recommended number of players is 8. Each player receives 4 Altered boosters. Players open their first booster, remove the Token/Foil card, choose one card and pass the rest of the booster to the person on their left. The process is repeated until all cards are selected. The same steps are followed for the other boosters, alternating passing directions (left-right-left-right). Decks must contain at least 30 cards following the deck construction rules.
Deck construction:
Decks built from the Booster Draft must follow these guidelines:
Multiplayer mode is a fun and more social way to play Altered, where you can play with more than 2 players. It is a constructed format, which means you need to build a deck in advance and bring it to the game.
Multiplayer mode can be played in several ways:
In 2v2, you and your teammate face another team, and the team whose Hero and Companion meet first wins the game.
Free for All, you face all other players, but you can only race with two of them: the player on your right and the player on your left.
You win when you are the first to make your Hero and Companion meet.
Deck building rules in multiplayer mode
Multiplayer decks in Altered follow the standard deck building rules. Players can play with any Hero of their choice, which means that two players can choose the same Hero.
The Standard format is a game mode in which players build a deck in advance and bring it to the game. Players choose their favorite Hero or faction and build a deck following the strategies they like best. Standard is the classic Altered experience, recommended for new players and tournaments. This format requires players to bring their own deck to any event.
Standard format is played 1 vs 1. A Standard event can accommodate any number of players. Both players must have a deck that respects the deck construction rules specific to this format.
Standard decks in Altered must follow these guidelines: