2.2.5.a The version of an object is a code of the form: LLL-NNN-L(-NNNN), where the L's are letters and the N's are numbers.
2.2.5.b The first three letter correspond to the set release. The list of sets and their code is: Beyond the Gates (BTG).
2.2.5.c The next three numbers are the number of the card in the set.
2.2.5.d The single letter is the rarity of the card, which can be C for commom (
), R for rare (), F for faction-shifted (
), or U for unique (
).
2.2.5.e Unique cards have four extra numbers.
2.2.5.f Each unique card has a different version number.
2.2.5.g In the Beyond the Gates set, different cards may share the same number if one comes from the Kickstarter release and the other one from the Retail release. They may be distinguished by a stylized A on the bottom left of the card.
1.1.4.a In constructed play, a player may use any card from their collection to build their deck.
1.1.4.b A constructed deck must include exactly 1 Hero.
1.1.4.c A constructed deck must include at least 39 other cards.
1.1.4.d A constructed deck can only include cards of the same faction as its Hero.
1.1.4.e A constructed deck can include at most 3 cards with the same name.
Remark. In Altered, contrary to many other collectible card games, cards with the same name may have different characteristics, rarity, and faction. A player in a constructed event should make clear which version of a card they play.
1.1.4.f A constructed deck can include at most 15 rare () cards.
1.1.4.g A constructed deck can include at most 3 unique () cards.
1.2.2.a Objects are the game pieces of Altered.
1.2.2.b Most things in a game of Altered are either objects, properties of objects or sets of objects.
1.2.2.c Objects have characteristics:
2.2.3.a The name of an object is a series of words and symbols.
2.2.3.b An object has only one name, even if it contains several words.
2.2.3.c The name of an object is its English name, even if it is represented by a card printed in a different language.
Example. Fée Clochette is the French version of Tinker Bell. The name of an object represented by that card is Tinker Bell.
2.2.3.d The name of an object represented by a Permanent card is written in the middle of the card, below the rarity gem and above the type line.
2.2.3.e The name of an object represented by a non-Permanent card is written on the top of the card, below the rarity gem.
Remark. Cards with the same name may have different characteristics, if they have different raritys, different factions, or they are unique.
2.2.3.f The name of a token is defined by the effect that creates it. It is composed of the words written before its statistics.
Example. Ordis Cadets has the reaction " Create an Ordis Recruit 1/1/1 Soldier token in my Expedition". The name of the token created when this Reaction resolves is "Ordis Recruit".
2.2.3.g Emblems have no name.