1.2.4.a Each line in the textbox of an object is a separate ability.
1.2.4.b Some abilitys are represented by keywords. Several keywords, representing different abilitys, may appear the same line.
1.2.4.c There are four types of abilitys:
2.2.10.a Abilitys are either quick actions, reactions, passive abilitys, or effects.
2.2.10.b The abilitys of an object represented by a card are written in the ability box, below the illustration.
2.2.10.c Text in italics in the ability box has no existence rules-wise.
2.2.10.d Some abilitys are written in a box inside the ability box with a coloured background and white or yellow text. Such abilitys are support abilitys.
++Example. The textbox of Haven Trainee has the following text:
I gain two boosts.
"All right, lad, show me what you've learned."
: The next Character you play this turn gains 1 boost. (Discard me from Reserve to do this.)
Haven Trainee (rare) has a two abilitys: " I gain two boosts." and "
: The next Character you play this turn gains 1 boost.". The first one is an in play ability and the second one is a support ability. "All right, lad, show me what you've learned." is flavour text and "(Discard me from Reserve to do this.)" is reminder text.++
2.2.10.e The abilitys of a Character represented by a token are defined by the effect that creates it. They are written between quotation marks and preceded by "with", after the location in which the token is created.
Example. Lindiwe & Maw has the quick action ": Create a Maw 0/0/0 Companion token in your companion Expedition with "When you sacrifice a Character l I gain two boosts". This action costs 1 more if you are not the first player". The token created by this quick action has the reaction "When you sacrifice a Character l I gain two boosts".
2.2.10.f Unless otherwise specified, the abilitys of an object only work while this object is in play.
2.2.10.g Support abilitys only work while the object is in the Reserve.
2.2.10.h Quick actions are written "Cost: Effect".
Remark. Some quick actions use symbols as part of their costs: means "Exhaust me" and
means "Discard me from Reserve". See 7.1.4 "Cost symbols".
2.2.10.i Reactions are written "Triggerl Effect".
Remark. Some reactions use symbols as triggers: means "When I enter play from anywhere l";
means "When I am played from Handl";
means "When I am played from Reservel". See 7.1.1 "Trigger symbols"
2.2.10.j Passive abilitys are written as statements. They may create or alter rules, change the characteristics of objects, or modify the way costs and effects affect the game.
2.2.10.k Effects are written as instructions to change to the game state.
2.2.13.a A duration is either "this Turn", "this Afternoon", or "this Day".
2.2.13.b Only Ongoing Emblems have a duration.
2.2.13.c The duration of an Ongoing Emblem is defined by the event that created it.
Example. Twinkle Twinkle has the support ability ": The next card you play this turn costs
less". When its effect resolves, its controller creates an Ongoing Emblem in Limbo with the passive ability "The next card you play costs
less" and the duration "this turn". When the current turn ends, this Ongoing Emblem ceases to exist, whether its controller has played a card or not.
7.3.2.a "After you" means "End the turn once there are no Reactions in Limbo".
7.3.2.b "After you" is not passing.
Example. [ Alice] have the support ability ": After You". If a player plays this action, the next player in initiative order gets the initiative as soon as there are no reactions in Limbo. Alice's owner has not passed, and they will be able to play actions and cards in this afternoon.