3.1.2.a Some zones are shared: there is only one instance of each shared zone in the game.
Remark. Expedition zone, Adventure and Limbo are shared zones.
3.1.2.b Some zones are private: each player has one instance of each private zone.
Remark. Deck, Hand, Hero zone, Landmark zone, Mana zone, Reserve and Discard pile are private zones.
3.1.2.c If a card or an object would go to a private zone that does not belong to its owner, it goes to the corresponding zone of its owner instead.
1.2.1.a A player is a participant in a game of Altered.
1.2.1.b In a two-player game, each player is the other's opponent.
1.2.1.c Each player in a game of Altered needs to have their own deck.
1.2.1.d Each player has a number of private zones in the game: Deck, Discard pile, Hand, Hero zone, Landmark zone, Mana zone, and Reserve.
1.2.3.a Zones are the game board of Altered. They are sets of cards or objects.
1.2.3.b There are ten kind of zones (Adventure, Deck, Discard pile, Expedition zone, Hand, Hero zone, Landmark zone, Limbo, Mana zone, Reserve)
1.2.3.c Three zones are shared: Adventure, Expedition zone, Limbo. There is only one of each in a game of Altered.
1.2.3.d The seven other zones are private. Each player has their own Deck, Discard pile, Hand, Hero zone, Landmark zone, Mana zone, and Reserve.
1.2.3.e Seven zones are visible: Adventure, Discard pile, Expedition zone, Hero zone, Landmark zone, Limbo and Reserve. They contain objects; players can know the number and characteristics of all objects in these zones at all times.
1.2.3.f Three zones are hidden: Deck, Hand, and Mana zone. They contain cards; players can know the number of cards in each of these zones at all times.
3.2.2.a The Deck is a private hidden zone.
3.2.2.b The cards in the Deck are ordered in a pile: the first card is called the top card, the last card is called the bottom card, and other cards are designated by their position relative to one of these cards.
3.2.2.c If a step affects a card or a set of cards in a Deck, it specifies the position of the affected card (s), relative to the top or the bottom of the Deck.
3.2.2.d If an atomic action would affect a card at a specific position and the Deck does not contain enough cards for that position to exist, shuffle cards in the Discard pile and put them at the bottom of the Deck as part of the step containing that atomic action. This is an additive event-modifying rule.
3.2.2.e If that position still does not exist after shuffling the Discard pile at the bottom of the Deck, any atomic action affecting that position does nothing.
3.2.2.f If a step moves a card or a set of cards at a specific position and the Deck does not contain enough cards, that card or set of cards is moved to the top or to the bottom, respectively, if they were sent "X cards from the bottom" or "X cards from the top".
3.2.3.a The Discard pile is a private, visible zone.
3.2.5.a The Hand is a private, hidden zone.
3.2.5.b Each player can look at and reorder their own Hand at any time.
3.2.5.c If an effect or a cost acts on a card in a Hand, it either chooses a card at random or it reveals that Hand to the player who chooses which card is affected.
3.2.6.a The Hero zone is a private, visible zone.
3.2.6.b Each Hero zone contain up to one Hero.
3.2.7.a The Landmark zone is a private, visible zone.
Remark. Players may have more objects in their Landmark zone than their landmark limit. They need only to discard excess objects during Night.
3.2.9.a The Mana zone is a private, visible zone.
Remark. The Mana zone is a visible zone which contains face-down cards. Players may not look at the face of face-down cards in other players' Mana zone.
3.2.9.b When a player puts a card in the Mana zone, it enters the Mana zone face-down and Exhausted unless specified otherwise.
Remark. If that card was in a hidden zone prior to the move, that card is not revealed as it changes zones.
3.2.9.c Objects in the Mana zone have the type Mana Orbs.
3.2.9.d Players can look at the cards in their Mana zone at any time.
3.2.9.e Players can exhaust a Mana Orb to ready another Exhausted Mana Orb at any time.
3.2.9.f A mana cost can be paid by exhausting [X] Mana Orbs.