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Altered Glossary

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2.2.12 Landmark limit

2.2.12.a The landmark limit is a number.

2.2.12.b Only Heroes have a landmark limit.

2.2.12.c The landmark limit of a Hero is represented by a number of rectangles on a line below the illustration and above the ability box, to the right of that Hero's faction symbol.

Remark. If a player does not have a Hero, the default landmark limit is 2 (see Rule 4.2.5.d )

1.2.2 Objects

1.2.2.a Objects are the game pieces of Altered.

1.2.2.b Most things in a game of Altered are either objects, properties of objects or sets of objects.

1.2.2.c Objects have characteristics:


1.2.2.d An object may lack some of these characteristics.

3.2.7 Landmark zone

3.2.7.a The Landmark zone is a private, visible zone.

Remark. Players may have more objects in their Landmark zone than their landmark limit. They need only to discard excess objects during Night.

4.2.5 Night

4.2.5.a There are two daily effects during night.

4.2.5.b Rest Characters in the Expedition zone are sent to Reserve.

Remark. A number of statuses (Asleep endormi, Anchored ancre, Fleeting fugace) and abilitys (Eternal) modify the Rest effect.

4.2.5.c Clean-up Each player chooses as many objects in their Reserve as their Hero's reserve limit and as many objects in their Landmark zone as their Hero's landmark limit. All non-selected objects are discarded simultaneously.

Remark. The first player must make their choice known before the second player chooses which objects to discard, and so on, in initiative order (see Rule 6.1.g ).

4.2.5.d If a player has no Hero, their reserve limit and landmark limit are equal to 2.

Remark. A player may have excess objects in their Reserve and or Landmark zone at the end of the day, if the clean-up effect has been modified, the limits have changed, or a reaction triggered off clean-up and put some objects in one of these zones.

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