1.3.2.a Each day is divided in five phases.
1.3.2.b In the Morning phase, the opponent of the first player becomes the first player (Succeed), players ready their Characters, Permanents, and Mana Orbs (Prepare), draw two cards (Draw) and may put one card from their Hand in their Mana zone.
1.3.2.c In the Noon phase, nothing happens unless one or more reactions trigger "At Noon".
1.3.2.d In the Afternoon phase, starting with the first player, players alternate taking turns until both have passed; during their turn, a player may play any number of quick actions and then either play a card or pass; once a player has passed, they cannot take more turns this day.
1.3.2.e In the Dusk phase, players sum up the statistics of all the characters in each of their expeditions. An expedition moves forward if one of its statistics is:
4.2.1.a There are four daily effects during Morning.
4.2.1.b Succeed The player to the left of the first player becomes the first player.
4.2.1.c Prepare Each player readies all their Characters and Permanents.
4.2.1.d Draw Each player draws two cards.
4.2.1.e Expand Each player may put one card from their Hand face-down and ready in the Mana zone.