Free for All
The Free for All mode is a four-player mode, where each player faces the others.
Setting up an Altered Multiplayer Free for All game
The setup for an Altered Multiplayer Free for All game is the same as for a Multiplayer 2v2 game, except that the placement of players around the table doesn't matter.
Victory conditions
The first player whose Hero and Companion Expeditions meet in the same Region wins the game.
If multiple players fulfill the victory conditions at the same time, first check if a player has advanced further than necessary. If so, that player wins the game. Otherwise, play a tiebreaker day in the Arena with only the players who have advanced the furthest.
Tiebreaker
Play an additional day with the following rule modifications:
- Players who didn't qualify for the tiebreaker leave the game. All other players keep their Hero and Companion Expeditions at their current position.
- From a rules perspective, Expeditions that were facing one of these players now face the other (you can then have a Companion Expedition facing a Hero Expedition).
- During Dusk, each player totals the statistics of their Characters for each type of Region in the Arena (Forest, Mountain and Water).
- For each of these regions, check if a player has a total higher than all others.
- The player who surpasses all others in the most region types wins the game.
- In case of an additional tie, play a new tiebreaker day with only the players having the best totals, until a player is declared the winner.
++Example
In this example, the fact that Bob and Camille did better than Alice in Forest and Mountain doesn't matter, because neither of them has the highest score in Mountain or Forest. Alice wins.++
First player effects
Effects that activate "if you are the first player" (Akesha & Taru, Kojo & Booda, Lindiwe & Maw) only activate if you have the first player token.
Interactions with other players
It is forbidden to show your hand of cards to another player.
Communication between players (and its limits) may vary depending on the context. A tournament may prohibit any form of communication, while another table may allow any information, as long as it is transparent and understandable by all players, and others may still allow coded messages. Players should ensure agreement at the beginning of the game.
Clarifications
When a card mentions "targeted expedition" or "targeted character", this can refer to any Expedition or Character.
When a card mentions "targeted opponent", choose one of your opponents.
When a card mentions "your opponent", it refers to all your opponents.
Multiplayer 2v2 (Game Mode)
Multiplayer mode is a fun and more social way to play Altered, where you can play with more than 2 players. It is a constructed format, which means you need to build a deck in advance and bring it to the game.
Multiplayer mode can be played in several ways:
In 2v2, you and your teammate face another team, and the team whose Hero and Companion meet first wins the game.
Free for All, you face all other players, but you can only race with two of them: the player on your right and the player on your left.
You win when you are the first to make your Hero and Companion meet.
Deck building rules in multiplayer mode
Multiplayer decks in Altered follow the standard deck building rules. Players can play with any Hero of their choice, which means that two players can choose the same Hero.
- A deck must contain a minimum of 39 non-Hero cards plus exactly 1 Hero card.
- Token cards do not count towards the deck minimum. If you have Token cards, they start outside your deck.
- All cards in your deck must belong to the same faction as your Hero card.
- You can have a maximum of 3 copies of a card with the same name, regardless of its rarity.
- You can have a maximum of 15 Rare
cards in your deck.
You can have a maximum of 3 Unique
cards in your deck.
2v2
The 2v2 mode is a four-player mode, with two teams of two players.
Setting up an Altered multiplayer game in 2v2
- Form two teams, with players from the same team sitting opposite each other.
- Then randomly determine the first player.
- Place two Hero Region cards facing each other. Do the same with the Companion Region cards.
- Take two sets of Tumult cards. Form three piles, each containing two identical Tumult cards, then shuffle the three piles.
- Take the first pile: place one card next to the Hero card, and the other next to the other Hero card. Do the same with the second pile next to the Companion cards. Place the last two cards in the center, side by side.
You can now start the first day. Players take turns clockwise until everyone has passed.
Each player faces a different opponent for each of their Expeditions.
When a player reaches one of the central Tumult cards, turn both cards face up. Place the second card in the opposite direction to the first, so that the two unique region types are on each side.
The Expedition markers continue to move towards each other, following the indicated path.
Victory conditions
The first player whose Hero and Companion Expeditions meet in the same Region wins the game for their team.
If two players from different teams fulfill the victory conditions at the same time, first check if one of the players has advanced further than necessary. If so, their team wins the game; otherwise, play a tiebreaker day in the Arena.
If three players fulfill the victory conditions, the two allied players win the game.
If all four players fulfill the victory conditions and one team has at least one additional advance over the other, that team wins the game; otherwise, play a tiebreaker day in the Arena.
Tiebreaker
Play an additional day with the following rule modification: during Dusk, each team totals the
statistics of its Characters for each type of Region in the Arena (Forest, Mountain and Water). The team that beats its opponent in the most region types wins the game.
In case of an additional tie, play a new tiebreaker day until a team is declared the winner.
First player effects
Effects that activate if you are the first player (Akesha & Taru, Kojo & Booda, Lindiwe & Maw) activate if one of the team members has the first player token.
Interactions with your teammate
It is forbidden to show your hand of cards to your teammate.
Communication between players (and its limits) may vary depending on the context. A tournament may prohibit any form of communication, while another table may allow any information as long as it is transparent and understandable by both teams. Some may still allow coded messages. Players should ensure agreement at the beginning of the game.
It is not possible to directly play a card in your teammate's Expedition or Landmark Zone. However, some effects or abilities may allow creating tokens, for example.
Clarifications
When a card mentions "targeted expedition" or "targeted character", this can refer to any allied or enemy Expedition or Character.
When a card mentions "in your Expedition" or a Character "you control", this only applies to your side of the board, not your teammate's.
When a card mentions "targeted opponent", choose one of your opponents.
When a card mentions "your opponent", it refers to each of your opponents.
You can only sacrifice cards you control, not those controlled by your teammate.