2.4.5.a Some costs and effects make an object Exhausted.
Remark. The symbol $es in the cost of an quick action means "exhaust me" (see Rule 7.1.4.a ). That cost cannot be paid if the object bearing that quick action is already Exhausted.
2.4.5.b An object that is not Exhausted is ready.
1.1.7.a Each player start the game with a deck of Altered cards. They should be officially printed Altered cards with a valid QR code pointing to https://www.altered.gg. For the purpose of the rules, the text of a card is the English text appearing on the Altered website. Note that the text appearing on the physical card may differ, if the card is printed in a different language or without text. It may also have received errata since it first printing.
1.1.7.b Tokens are used to represent Characters which are created by the game rather than represented by Cards. Players must have a way of representing the tokens that their deck can create in a way that makes clear their characteristics and status. It is possible, but not mandatory, to use the official tokens published by Equinox.
1.1.7.c Counters are markers put on cards by events in the game. Players should have a way of representing counters which make clear which counters are on which objects. Counters with the same name are indistinguishable.
1.1.7.d If a player's deck has cards that ask them to "roll a die", they should have fair six-sided dice numbered from 1 to 6.
1.1.7.e Players should have a way to represent the status of their objects in all visible zones. The Exhausted status is usually represented by laying the object in a vertical or horizontal direction. Other statuses may be represented by printed or coloured markers.
1.1.7.f Between the two of them, players need a Hero Region Card, a Companion Region Card, and three different Tumult cards (one |
, one
|
, and one
|
) to represent the Adventure.
3.2.9.a The Mana zone is a private, visible zone.
Remark. The Mana zone is a visible zone which contains face-down cards. Players may not look at the face of face-down cards in other players' Mana zone.
3.2.9.b When a player puts a card in the Mana zone, it enters the Mana zone face-down and Exhausted unless specified otherwise.
Remark. If that card was in a hidden zone prior to the move, that card is not revealed as it changes zones.
3.2.9.c Objects in the Mana zone have the type Mana Orbs.
3.2.9.d Players can look at the cards in their Mana zone at any time.
3.2.9.e Players can exhaust a Mana Orb to ready another Exhausted Mana Orb at any time.
3.2.9.f A mana cost can be paid by exhausting [X] Mana Orbs.
7.3.6.a To "exhaust" an object means have it gain the status Exhausted.
7.3.6.b The symbol in the cost of a quick action means "exhaust me".
7.3.8.a When an object "gains a status", it has that status from that point onwards.
7.3.8.b An object with a given status cannot gain that status again. In particular, it is impossible to exhaust an Exhausted object.
7.3.12.a To ready [an object] means that [that object] loses the status Exhausted.
7.3.12.b An object that does not ready object cannot be readied.
Morning Phase